Vendors
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CONington
Indie Tabletop Gaming Convention
Where All Are Welcome At Our Tables!
Built by gamers, for gamers, all year round. A convention and a community rooted right here in Covington, KY.
“Grab your best friends, and don’t sell out...”
CONington 2027 on Kickstarter
Then help us pass it.
Back CONington 2027 and help bring indie tabletop gaming back to Covington, October 8‑10, 2027.
Kickstarter ends November 7, 2026.
Get your badge on Kickstarter (opens in a new tab)Vendors
Makers, designers, and shops: apply for a promenade vendor booth through Cardboard Connect.
Apply on Cardboard Connect (opens in a new tab)No need to wait for con weekend. CONington Community keeps the tables open all year.
Dice on Draft, 20 E 5th St, Covington, KY
Year Zero Engine | Always free | Limited seats
RSVPFei House, 640 Main St, Covington, KY
A one-shot set in early colonial Virginia | Limited seats
RSVPThe latest from The Face's video series.
Host The Face spotlights Vast Grimm from Creature Curation (opens in a new tab): a rules-light, art-filled, punk-fueled sci-fi horror RPG about the last humans surviving a universe overrun by parasitic würms.
Check out Vast Grimm (opens in a new tab)Quest through the Cov is CONington's immersive adventure for badge holders, mixing role-playing game, choose-your-own-adventure story, and scavenger hunt. Pick one of seven heroes and follow their story through historic downtown Covington, making choices at every stop, with light RPG rules inspired by Castles & Crusades from Troll Lord Games (opens in a new tab). It's built from the Celtic campaign CONington's organizers have been playing for three years. Look over the 7 characters below.

Orphaned as a baby and raised by druids, the Celtic gods Lugh and the Morrigan looked over Trixy with hopes she would fulfill a prophecy. She is the personification of dual nature, equal parts savage, unpredictable battle fury and controlled, technical execution.
Capable of explosive violence and compassionate justice. Her hummingbird familiar, Drekthar, is a constant companion. She fights with a falchion, wearing no armor save for the war paint that adorns her face and body.

Truly a child of the land, Ari has a deep connection to the Éire (Ireland).
Like Trixy, he was raised by Druids after his family fled from Belfast following the occupation of his birthplace by the Empire. Druidic training has lent him an air of command and authority, suggesting some forgotten nobility in his heritage. He cares for a cave lion cub named Mittens. He is a master of controlling his environment and delights in creative spell use and structuring battle.

Vilburg was born and raised off hardy Connemara stock, but after his village was destroyed and family slain, the Church blamed pagans and sent him to an orphanage in Belfast. There, he developed a love of knowledge, found in books and running the streets of Belfast.
He is clever, loves lore, and frequently flirts with death. A masterful utility caster, he possesses an uncanny ability to create spectacular mayhem from nothing more than the contents of his cloak and a knowing wink.

Bae, his grandmother, trained him as a fili (Irish learned bard) during his youth on the family farm in Munster, near Limerick.
He developed his skill in the Court of Finn of Connacht then turned his steps homeward. Considering he gave his first reading of the Tain Bo Cuailnge at age 15, it is no surprise that Diarmuid would have a story or song ready for the moment to inspire or enlighten his companions.

Eoin is the middle child of an unassuming family in Galway.
While his father, a watchstander aboard English merchant vessels, was away, his mother taught him of the power of the natural world and ancestral rune magic, until his father discovered the "shame" and shipped him to Dublin for a formal education under the tutelage of his uncle Elliott. A quick study, by age 20 Eoin had completed the Trivium, the Quadrivium, and begun work on his master's studies when his formal education was interrupted by the Order of the Gray Dwarf, a group dedicated to preserving the old ways and driving back foreign invaders. He never returned to the university and embraced rune magic as his way of life. Bookish and soft-spoken, Eoin never engages in the thick of battle, but contributes by facilitating the party's eccentric plans through the timely and creative use of runic magic.

Abel, Alexa's father, was an expert archer and when not protecting their village in County Galway from invaders, taught young Alexa everything he knew.
Upon stumbling across a band of outlaws while hunting in the Toreen Bog, her father was slain and Alexa was struck in the head, robbing her of physical strength and much of her memory. To support her family, she turned to crime, gambling with loaded dice and picking the pockets of wealthy and poor alike. While attempting the score of a lifetime, she inadvertently stole from the Morrigan but negotiated for her life and won back her memory at the cost of absorbing the memories of her ancestor, Cú Chulainn, and a geas to close all doors behind her. Ignoble and unscrupulous, Alexa seems cursed with bad luck, but makes up for it with a grotesque practicality.

Born of common peasant farmer stock, Connor became inspired by the good works of a traveling cleric of the Church of the Martyred God, Raeborn Goodson, whom he met after the village was raided by alleged Vikings.
Goodson took a peculiar interest in young Connor and offered him a way out of his village to see the world and fight for the downtrodden and faithful. Connor's strength, both of body and will, lent opportunities to combine martial prowess and spiritual devotion to the promotion of his faith. More inspired by good deeds than by ideology, Connor is equal parts stouthearted and foolhardy.
Seven characters. One vote.
Mittens comes with Ari, so Mittens is not on the ballot.
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